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CINEMA 4D R10 Essential Training
In CINEMA 4D R10 Essential Training, animation specialist Larry Mitchell teaches users how to get the most out of the new modeling, animation, rendering, and workflow features in this latest release. From understanding the interface to creating skin and hair textures to animating body parts and clothing, Larry covers all the key elements of CINEMA 4D R10. This training is appropriate for those new to the application as well as those upgrading from an earlier version. Exercise files accompany the tutorials.
Table of contents
Introduction
Introduction |
0:54 |
1.5 MB |
CINEMA 4D packages |
0:42 |
0.9 MB |
What's new in CINEMA 4D R10? |
1:08 |
2.4 MB |
How to use the exercise files |
1:26 |
2.1 MB |
1. Getting Started
Understanding the interface |
3:16 |
5.5 MB |
Working with the viewports |
4:49 |
9.5 MB |
Context-sensitive help |
1:43 |
3.2 MB |
Working with layers |
3:52 |
5.4 MB |
Using the Content Browser |
9:10 |
16.6 MB |
Managing a multi-document workflow |
1:51 |
3.2 MB |
Enhanced OpenGL |
2:15 |
3.6 MB |
Essential preferences |
2:57 |
4.9 MB |
2. Modeling Essentials: Structure
Modeling with Parametric primitives |
11:38 |
19.8 MB |
Modeling with Landscape, Figure, and Relief primitives |
6:18 |
12 MB |
Polygonal modeling project 1: Building a spoon |
8:13 |
13.1 MB |
Modeling with polygons, points, edges, and HyperNURBS |
2:30 |
4.1 MB |
Working with Default, Automatic, and Tweak modes |
6:17 |
10.5 MB |
Polygonal modeling project 2: Building a maze |
5:27 |
9.6 MB |
Understanding the object axis |
2:06 |
3.5 MB |
The Bridge tool |
2:25 |
4.1 MB |
The Brush tool |
1:46 |
2.9 MB |
The Close Polygon Hole tool |
0:44 |
0.9 MB |
How to create polygons |
2:05 |
3.3 MB |
The Iron tool |
1:07 |
2.1 MB |
The Magnet tool |
1:44 |
2.7 MB |
The Set Point Value tool |
2:40 |
3.8 MB |
The Slide tool |
1:25 |
2.3 MB |
The Bevel tool |
3:59 |
6.9 MB |
The Extrude tool |
2:33 |
4.5 MB |
The Extrude Inner tool |
1:19 |
2.4 MB |
3. Modeling Essentials: Functions
Arrange |
3:05 |
5.6 MB |
Center |
1:27 |
2.6 MB |
Connect |
1:07 |
1.9 MB |
Current State to Object |
1:45 |
2.9 MB |
Duplicate |
6:15 |
10.7 MB |
Transfer |
1:17 |
1.7 MB |
Randomize |
1:53 |
3.2 MB |
4. Modeling with NURBS
Modeling with Curves |
3:13 |
5.6 MB |
Modeling with Loft NURBS |
5:29 |
8.3 MB |
Modeling with Lathe NURBS |
4:05 |
5.9 MB |
Modeling with Sweep NURBS |
3:13 |
5.3 MB |
Modeling with Extrude NURBS |
4:32 |
8.3 MB |
Modeling 3-D text |
4:29 |
8.1 MB |
Modeling with Adobe Illustrator files |
4:37 |
8.3 MB |
5. Complex Modeling Tools
Deforming with Bend |
3:41 |
6.3 MB |
Deforming with Twist |
2:17 |
4 MB |
Deforming with Melt |
2:11 |
4.2 MB |
Deforming with Explode |
5:15 |
9.3 MB |
Modeling with Boolean |
6:48 |
11.8 MB |
Modeling with Symmetry |
4:31 |
7.6 MB |
Modeling with Array |
2:19 |
3.9 MB |
6. Creating Materials and Textures
Creating and applying materials |
12:18 |
21 MB |
Creating shadows with Ambient Occlusion |
6:26 |
11.2 MB |
Applying multiple materials to polygon selections |
7:26 |
13.5 MB |
Using the Texture and Texture Axis tools |
4:38 |
7.8 MB |
Using material projection methods |
2:14 |
3.9 MB |
Camera mapping |
12:56 |
22.4 MB |
Displacement mapping |
5:53 |
10.7 MB |
Using layered Photoshop files |
4:40 |
8.4 MB |
7. Painting Textures with BodyPaint 3D
Introduction to BodyPaint |
5:11 |
6.9 MB |
Understanding UV polygons |
3:16 |
4.4 MB |
Painting on multiple channels |
3:49 |
5.1 MB |
Layers and filters |
3:31 |
4.8 MB |
8. Creating and Styling Hair
Adding hair to a character |
6:32 |
10.8 MB |
Working with hair material |
6:13 |
11.5 MB |
Hair project 1: Creating a brush with hair |
4:54 |
8.2 MB |
Hair project 2: Creating a furry creature |
6:00 |
11.1 MB |
Hair project 3: Creating rope |
11:19 |
20.1 MB |
9. Lighting, Cameras, and Scene Objects
Light types |
20:53 |
39.1 MB |
Animating cameras |
12:56 |
22.3 MB |
Switching cameras with Stage Object |
3:03 |
5 MB |
Inverse Volumetric light |
4:13 |
7.4 MB |
Creating caustic effects |
4:28 |
7 MB |
10. Creating Skies
Creating amazing skies |
6:04 |
11.2 MB |
11. Rendering Essentials
Rendering essentials |
8:56 |
14.8 MB |
Rendering settings |
19:41 |
31.7 MB |
Multi-pass rendering |
6:21 |
11 MB |
Rendering cartoons with Sketch and Toon |
9:49 |
17.1 MB |
12. Animation Essentials
Animating with keyframes |
5:37 |
10.2 MB |
Automatic keyframes |
3:13 |
5.5 MB |
Animating along the spline |
4:10 |
7.6 MB |
Animating deformers |
3:05 |
5.2 MB |
Creating particle animations |
10:16 |
16.7 MB |
Particle forces |
17:05 |
28.9 MB |
Animating expressions with Set Driver and Xpresso |
7:55 |
13.8 MB |
Controlling animations in the Timeline |
7:50 |
13.6 MB |
Controlling animations with the F-Curve Manager |
6:51 |
13.3 MB |
Creating lip animation with Morphing |
6:37 |
11.9 MB |
13. MoGraph
Cloner objects |
13:07 |
21.7 MB |
Matrix objects and Target Effector |
7:38 |
12.6 MB |
Text objects |
3:27 |
5.7 MB |
Tracer objects |
5:46 |
9.8 MB |
Sound Effector |
6:30 |
10.8 MB |
Displacement Deformer |
4:00 |
6.8 MB |
Spline Deformer |
5:03 |
8.5 MB |
14. MOCCA 3
Working with Joints |
7:04 |
13.2 MB |
Character rigging |
17:03 |
29.6 MB |
Editing weight maps |
10:50 |
18.5 MB |
The Visual Selector |
3:19 |
6.3 MB |
Adding muscles |
4:36 |
8.1 MB |
Animating with Cappuccino |
4:32 |
8 MB |
15. Creating Cloth
Creating and animating cloth |
10:59 |
17.9 MB |
Belting and tearing cloth |
7:00 |
12.1 MB |
Cloth-to-cloth animation |
6:29 |
10.6 MB |
Creating character outfits with Dress-O-Matic |
20:08 |
35.5 MB |
Cloth project 1: Cloth text with hair |
8:02 |
13.5 MB |
16. Dynamics
Creating rigid body dynamics simulations |
7:54 |
14.1 MB |
Simulating dynamic velocity |
10:14 |
20.6 MB |
Simulating dynamic motors |
9:10 |
15.9 MB |
Simulating dynamic joints |
3:57 |
7 MB |
Conclusion
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